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<li class="navelem"><a class="el" href="dir_3dc1dabd28ba78e072d14d3fcfc90454.html">SPHINXsys</a></li><li class="navelem"><a class="el" href="dir_48ea983704c43b6d88c1fa3f4d09e369.html">src</a></li><li class="navelem"><a class="el" href="dir_0a0d9ef1793521534f0094f317758287.html">shared</a></li><li class="navelem"><a class="el" href="dir_f564752dc24125918d43f2c144546267.html">bodies</a></li>  </ul>
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<a href="base__body__part_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -----------------------------------------------------------------------------*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                               SPHinXsys                                      *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> * -----------------------------------------------------------------------------*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle    *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> * Hydrodynamics for industrial compleX systems. It provides C++ APIs for       *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * physical accurate simulation and aims to model coupled industrial dynamic    *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * systems including fluid, solid, multi-body dynamics and beyond with SPH      *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * (smoothed particle hydrodynamics), a meshless computational method using     *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * particle discretization.                                                     *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * SPHinXsys is partially funded by German Research Foundation                  *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1,               *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * HU1527/12-1 and HU1527/12-4.                                                 *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * Portions copyright (c) 2017-2022 Technical University of Munich and          *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * the authors&#39; affiliations.                                                   *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may      *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * not use this file except in compliance with the License. You may obtain a    *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.           *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * -----------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef BASE_BODY_PART_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define BASE_BODY_PART_H</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__body_8h.html">base_body.h</a>&quot;</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keyword">using namespace </span><a class="code" href="namespacestd_1_1placeholders.html">std::placeholders</a>;</div><div class="line"><a name="l00045"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_part.html">   45</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_part.html">BodyPart</a></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    {</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        <a class="code" href="class_s_p_h_1_1_body_part.html">BodyPart</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <span class="keyword">const</span> std::string &amp;body_part_name)</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;            : sph_body_(&amp;sph_body), body_part_name_(body_part_name){};</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_part.html">BodyPart</a>(){};</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> *getSPHBody() { <span class="keywordflow">return</span> sph_body_; };</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        std::string BodyPartName() { <span class="keywordflow">return</span> body_part_name_; };</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> *sph_body_;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        std::string body_part_name_;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    };</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_part_by_particle.html">   64</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part.html">BodyPart</a></div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    {</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_part_by_particle.html#a2da1d85be2fb9a62d595d1293f2fa74f">   67</a></span>&#160;        <a class="code" href="namespace_s_p_h.html#abae56fd7f25f13487c7943ce4681d0ce">IndexVector</a> <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html#a2da1d85be2fb9a62d595d1293f2fa74f">body_part_particles_</a>; </div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <span class="keyword">const</span> std::string &amp;body_part_name)</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;            : <a class="code" href="class_s_p_h_1_1_body_part.html">BodyPart</a>(sph_body, body_part_name), base_particles_(sph_body.base_particles_),</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;              body_part_bounds_(Vecd(0), Vecd(0)), body_part_bounds_set_(false){};</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a>(){};</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        <span class="keywordtype">void</span> setBodyPartBounds(BoundingBox bbox)</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        {</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;            body_part_bounds_ = bbox;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;            body_part_bounds_set_ = <span class="keyword">true</span>;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        };</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        BoundingBox getBodyPartBounds()</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        {</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;            <span class="keywordflow">if</span> (!body_part_bounds_set_)</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;                std::cout &lt;&lt; <span class="stringliteral">&quot;WARNING: the body part bounds are not set for BodyPartByParticle.&quot;</span> &lt;&lt; std::endl;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;            <span class="keywordflow">return</span> body_part_bounds_;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        }</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        BaseParticles *base_particles_;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        BoundingBox body_part_bounds_;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        <span class="keywordtype">bool</span> body_part_bounds_set_;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        <span class="keyword">typedef</span> std::function&lt;void(size_t)&gt; TaggingParticleMethod;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        <span class="keywordtype">void</span> tagParticles(TaggingParticleMethod &amp;tagging_particle_method);</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    };</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_part_by_cell.html">  100</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_part_by_cell.html">BodyPartByCell</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part.html">BodyPart</a></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    {</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_part_by_cell.html#a4d05ac7eea923c9f08f7a6ebdfcdc1f8">  103</a></span>&#160;        <a class="code" href="namespace_s_p_h.html#ac0f8e60f152f068d641d2f988b8c2f41">CellLists</a> <a class="code" href="class_s_p_h_1_1_body_part_by_cell.html#a4d05ac7eea923c9f08f7a6ebdfcdc1f8">body_part_cells_</a>; </div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        <a class="code" href="class_s_p_h_1_1_body_part_by_cell.html">BodyPartByCell</a>(<a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a> &amp;real_body, <span class="keyword">const</span> std::string &amp;body_part_name)</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;            : <a class="code" href="class_s_p_h_1_1_body_part.html">BodyPart</a>(real_body, body_part_name), cell_linked_list_(real_body.cell_linked_list_){};</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_part_by_cell.html">BodyPartByCell</a>(){};</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        BaseCellLinkedList *cell_linked_list_;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        <span class="keyword">typedef</span> std::function&lt;bool(Vecd, Real)&gt; TaggingCellMethod;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        <span class="keywordtype">void</span> tagCells(TaggingCellMethod &amp;tagging_cell_method);</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    };</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_region_by_particle.html">  119</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_region_by_particle.html">BodyRegionByParticle</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a></div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;    {</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;        <a class="code" href="class_s_p_h_1_1_shared_ptr_keeper.html">SharedPtrKeeper&lt;Shape&gt;</a> shape_ptr_keeper_;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        <a class="code" href="class_s_p_h_1_1_shape.html">Shape</a> &amp;body_part_shape_;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <a class="code" href="class_s_p_h_1_1_body_region_by_particle.html">BodyRegionByParticle</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, SharedPtr&lt;Shape&gt; shape_ptr);</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_region_by_particle.html">BodyRegionByParticle</a>(){};</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        <span class="keywordtype">void</span> tagByContain(<span class="keywordtype">size_t</span> particle_index);</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    };</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div><div class="line"><a name="l00138"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_surface.html">  138</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_surface.html">BodySurface</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a></div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;    {</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_body_surface.html">BodySurface</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body);</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_surface.html">BodySurface</a>(){};</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;        Real particle_spacing_min_;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        <span class="keywordtype">void</span> tagNearSurface(<span class="keywordtype">size_t</span> particle_index);</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    };</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;</div><div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_surface_layer.html">  153</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_surface_layer.html">BodySurfaceLayer</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a></div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    {</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_body_surface_layer.html">BodySurfaceLayer</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, Real layer_thickness = 3.0);</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_surface_layer.html">BodySurfaceLayer</a>(){};</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;        Real thickness_threshold_;</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        <span class="keywordtype">void</span> tagSurfaceLayer(<span class="keywordtype">size_t</span> particle_index);</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;    };</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;</div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_body_region_by_cell.html">  168</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_body_region_by_cell.html">BodyRegionByCell</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part_by_cell.html">BodyPartByCell</a></div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;    {</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        <a class="code" href="class_s_p_h_1_1_shared_ptr_keeper.html">SharedPtrKeeper&lt;Shape&gt;</a> shape_ptr_keeper_;</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;        <a class="code" href="class_s_p_h_1_1_shape.html">Shape</a> &amp;body_part_shape_;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;        <a class="code" href="class_s_p_h_1_1_body_region_by_cell.html">BodyRegionByCell</a>(<a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a> &amp;real_body, SharedPtr&lt;Shape&gt; shape_ptr);</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_body_region_by_cell.html">BodyRegionByCell</a>(){};</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;        <span class="keywordtype">bool</span> checkNotFar(Vecd cell_position, Real threshold);</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;    };</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;</div><div class="line"><a name="l00187"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_near_shape_surface.html">  187</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_near_shape_surface.html">NearShapeSurface</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_body_part_by_cell.html">BodyPartByCell</a></div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;    {</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;        <a class="code" href="class_s_p_h_1_1_unique_ptr_keeper.html">UniquePtrKeeper&lt;LevelSetShape&gt;</a> level_set_shape_keeper_;</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;        <a class="code" href="class_s_p_h_1_1_level_set_shape.html">LevelSetShape</a> &amp;level_set_shape_;</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;        <a class="code" href="class_s_p_h_1_1_near_shape_surface.html">NearShapeSurface</a>(<a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a> &amp;real_body, SharedPtr&lt;Shape&gt; shape_ptr);</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_near_shape_surface.html">NearShapeSurface</a>(<a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a> &amp;real_body);</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;        <a class="code" href="class_s_p_h_1_1_near_shape_surface.html">NearShapeSurface</a>(<a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a> &amp;real_body, <span class="keyword">const</span> std::string &amp;shape_name);</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_near_shape_surface.html">NearShapeSurface</a>(){};</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;        <span class="keywordtype">bool</span> checkNearSurface(Vecd cell_position, Real threshold);</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;    };</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;    <span class="keyword">template</span> &lt;<span class="keyword">class</span> BodyRegionType&gt;</div><div class="line"><a name="l00213"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_aligned_box_region.html">  213</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_aligned_box_region.html">AlignedBoxRegion</a> : <span class="keyword">public</span> <a class="code" href="class_body_region_type.html">BodyRegionType</a></div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;    {</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;        <a class="code" href="class_s_p_h_1_1_aligned_box_shape.html">AlignedBoxShape</a> &amp;aligned_box_;</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;        <a class="code" href="class_s_p_h_1_1_aligned_box_region.html">AlignedBoxRegion</a>(<a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a> &amp;real_body, SharedPtr&lt;AlignedBoxShape&gt; aligned_box_ptr)</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;            : <a class="code" href="class_body_region_type.html">BodyRegionType</a>(real_body, aligned_box_ptr), aligned_box_(*aligned_box_ptr.get()){};</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_aligned_box_region.html">AlignedBoxRegion</a>(){};</div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;    };</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;    <span class="keyword">using</span> <a class="code" href="class_s_p_h_1_1_aligned_box_region.html">BodyAlignedBoxByParticle</a> = <a class="code" href="class_s_p_h_1_1_aligned_box_region.html">AlignedBoxRegion&lt;BodyRegionByParticle&gt;</a>;</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;    <span class="keyword">using</span> <a class="code" href="class_s_p_h_1_1_aligned_box_region.html">BodyAlignedBoxByCell</a> = <a class="code" href="class_s_p_h_1_1_aligned_box_region.html">AlignedBoxRegion&lt;BodyRegionByCell&gt;</a>;</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;}</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;<span class="preprocessor">#endif // BASE_BODY_PART_H</span></div><div class="ttc" id="namespacestd_1_1placeholders_html"><div class="ttname"><a href="namespacestd_1_1placeholders.html">placeholders</a></div></div>
<div class="ttc" id="class_body_region_type_html"><div class="ttname"><a href="class_body_region_type.html">BodyRegionType</a></div></div>
<div class="ttc" id="class_s_p_h_1_1_body_part_by_cell_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_cell.html">SPH::BodyPartByCell</a></div><div class="ttdoc">A body part with a collection of cell lists. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:100</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_surface_html"><div class="ttname"><a href="class_s_p_h_1_1_body_surface.html">SPH::BodySurface</a></div><div class="ttdoc">A body part with the collection of particles at surface of a body. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:138</div></div>
<div class="ttc" id="namespace_s_p_h_html_abae56fd7f25f13487c7943ce4681d0ce"><div class="ttname"><a href="namespace_s_p_h.html#abae56fd7f25f13487c7943ce4681d0ce">SPH::IndexVector</a></div><div class="ttdeci">StdVec&lt; size_t &gt; IndexVector</div><div class="ttdef"><b>Definition:</b> sph_data_containers.h:37</div></div>
<div class="ttc" id="class_s_p_h_1_1_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_shape.html">SPH::Shape</a></div><div class="ttdoc">Base class for all volumetric geometries Note that checkContain and findClosest point are basic funct...</div><div class="ttdef"><b>Definition:</b> base_geometry.h:64</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_part_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_particle.html">SPH::BodyPartByParticle</a></div><div class="ttdoc">A body part with a collection of particles. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:64</div></div>
<div class="ttc" id="namespace_s_p_h_html_ac0f8e60f152f068d641d2f988b8c2f41"><div class="ttname"><a href="namespace_s_p_h.html#ac0f8e60f152f068d641d2f988b8c2f41">SPH::CellLists</a></div><div class="ttdeci">StdLargeVec&lt; CellList * &gt; CellLists</div><div class="ttdef"><b>Definition:</b> sph_data_containers.h:46</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_region_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_body_region_by_particle.html">SPH::BodyRegionByParticle</a></div><div class="ttdoc">A body part with the collection of particles within by a prescribed shape. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:119</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_region_by_cell_html"><div class="ttname"><a href="class_s_p_h_1_1_body_region_by_cell.html">SPH::BodyRegionByCell</a></div><div class="ttdoc">A body part with the cell lists within a prescribed shape. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:168</div></div>
<div class="ttc" id="class_s_p_h_1_1_unique_ptr_keeper_html"><div class="ttname"><a href="class_s_p_h_1_1_unique_ptr_keeper.html">SPH::UniquePtrKeeper</a></div><div class="ttdoc">A wrapper to provide an ownership for a new derived object which previous often generated by new a ra...</div><div class="ttdef"><b>Definition:</b> ownership.h:90</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_part_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part.html">SPH::BodyPart</a></div><div class="ttdoc">An auxillary class for SPHBody to indicate a part of the body. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:45</div></div>
<div class="ttc" id="base__body_8h_html"><div class="ttname"><a href="base__body_8h.html">base_body.h</a></div><div class="ttdoc">This is the base classes of SPH bodies. The real body is for that with cell linked list and the ficti...</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_part_by_particle_html_a2da1d85be2fb9a62d595d1293f2fa74f"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_particle.html#a2da1d85be2fb9a62d595d1293f2fa74f">SPH::BodyPartByParticle::body_part_particles_</a></div><div class="ttdeci">IndexVector body_part_particles_</div><div class="ttdef"><b>Definition:</b> base_body_part.h:67</div></div>
<div class="ttc" id="class_s_p_h_1_1_aligned_box_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_aligned_box_shape.html">SPH::AlignedBoxShape</a></div><div class="ttdoc">Used to describe a bounding box in which the plane vertical to axis direction is aligned to a planar ...</div><div class="ttdef"><b>Definition:</b> complex_shape.h:68</div></div>
<div class="ttc" id="class_s_p_h_1_1_level_set_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_level_set_shape.html">SPH::LevelSetShape</a></div><div class="ttdoc">A shape using level set to define geometry. </div><div class="ttdef"><b>Definition:</b> level_set_shape.h:46</div></div>
<div class="ttc" id="class_s_p_h_1_1_near_shape_surface_html"><div class="ttname"><a href="class_s_p_h_1_1_near_shape_surface.html">SPH::NearShapeSurface</a></div><div class="ttdoc">A body part with the cell lists near the surface of a prescribed shape. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:187</div></div>
<div class="ttc" id="class_s_p_h_1_1_aligned_box_region_html"><div class="ttname"><a href="class_s_p_h_1_1_aligned_box_region.html">SPH::AlignedBoxRegion</a></div><div class="ttdoc">A template body part with the collection of particles within by an AlignedBoxShape. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:213</div></div>
<div class="ttc" id="class_s_p_h_1_1_shared_ptr_keeper_html"><div class="ttname"><a href="class_s_p_h_1_1_shared_ptr_keeper.html">SPH::SharedPtrKeeper</a></div><div class="ttdoc">A wrapper to provide an shared ownership for a new derived object which previous often generated by n...</div><div class="ttdef"><b>Definition:</b> ownership.h:170</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_surface_layer_html"><div class="ttname"><a href="class_s_p_h_1_1_body_surface_layer.html">SPH::BodySurfaceLayer</a></div><div class="ttdoc">A body part with the collection of particles within the surface layers of a body. ...</div><div class="ttdef"><b>Definition:</b> base_body_part.h:153</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_part_by_cell_html_a4d05ac7eea923c9f08f7a6ebdfcdc1f8"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_cell.html#a4d05ac7eea923c9f08f7a6ebdfcdc1f8">SPH::BodyPartByCell::body_part_cells_</a></div><div class="ttdeci">CellLists body_part_cells_</div><div class="ttdef"><b>Definition:</b> base_body_part.h:103</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html">SPH::SPHBody</a></div><div class="ttdoc">SPHBody is a base body with basic data and functions. Its derived class can be a real fluid body...</div><div class="ttdef"><b>Definition:</b> base_body.h:61</div></div>
<div class="ttc" id="class_s_p_h_1_1_real_body_html"><div class="ttname"><a href="class_s_p_h_1_1_real_body.html">SPH::RealBody</a></div><div class="ttdoc">Derived body with inner particle configuration or inner interactions. After construction, the particle and material must be specified. </div><div class="ttdef"><b>Definition:</b> base_body.h:182</div></div>
<div class="ttc" id="namespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
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